diff --git a/app/assets/javascripts/application.js.erb.coffee b/app/assets/javascripts/application.js.erb.coffee index 5fe872f9..e322e7fb 100644 --- a/app/assets/javascripts/application.js.erb.coffee +++ b/app/assets/javascripts/application.js.erb.coffee @@ -8,6 +8,7 @@ #= require growl #= require cheet #= require jquery.guillotine +#= require jquery.particleground #= require sweet-alert # local requires to be seen by everyone: #= require_tree ./answerbox @@ -44,5 +45,9 @@ _ready = -> if typeof sweetAlertInitialize != "undefined" sweetAlertInitialize() + particleground document.getElementById('particles'), + dotColor: '#5e35b1' + lineColor: '#5e35b1' + $(document).ready _ready $(document).on 'page:load', _ready diff --git a/app/assets/stylesheets/base.css.scss b/app/assets/stylesheets/base.css.scss index a15d5eec..988d62a6 100644 --- a/app/assets/stylesheets/base.css.scss +++ b/app/assets/stylesheets/base.css.scss @@ -157,3 +157,25 @@ body { border-bottom-left-radius: 2px; border-bottom-right-radius: 2px; } + +.particle-jumbotron { + padding: 0px; + overflow: hidden; + position: relative; + width: 100%; +} + +.particle-content { + position: relative; + top: 0; + padding-top: 48px; + padding-bottom: 48px; + padding-left: 30px; + padding-right: 30px; +} + +#particles { + position: absolute; + width: 100%; + height: 100%; +} diff --git a/app/views/static/_front.html.haml b/app/views/static/_front.html.haml index bcd140d4..a8e508e4 100644 --- a/app/views/static/_front.html.haml +++ b/app/views/static/_front.html.haml @@ -1,14 +1,16 @@ -.jumbotron.j2-jumbo.text-center - .container - = render 'layouts/messages' - %h1= APP_CONFIG['site_name'] - %p Ask questions, give answers and learn more about your friends. - %p - %a.btn.btn-primary.btn-lg{href: url_for(new_user_registration_path)} - Register now - %small - Already a member? - = link_to 'Sign in', new_user_session_path +.jumbotron.j2-jumbo.text-center.particle-jumbotron + #particles + .particle-content + .container + = render 'layouts/messages' + %h1= APP_CONFIG['site_name'] + %p Ask questions, give answers and learn more about your friends. + %p + %a.btn.btn-primary.btn-lg{href: url_for(new_user_registration_path)} + Register now + %small + Already a member? + = link_to 'Sign in', new_user_session_path .container-fluid %h2.text-center Features .row.text-center diff --git a/vendor/assets/javascripts/jquery.particleground.js b/vendor/assets/javascripts/jquery.particleground.js new file mode 100644 index 00000000..31466252 --- /dev/null +++ b/vendor/assets/javascripts/jquery.particleground.js @@ -0,0 +1,453 @@ +/*! + * Particleground + * + * @author Jonathan Nicol - @mrjnicol + * @version 1.1.0 + * @description Creates a canvas based particle system background + * + * Inspired by http://requestlab.fr/ and http://disruptivebydesign.com/ + */ + +;(function(window, document) { + "use strict"; + var pluginName = 'particleground'; + + // http://youmightnotneedjquery.com/#deep_extend + function extend(out) { + out = out || {}; + for (var i = 1; i < arguments.length; i++) { + var obj = arguments[i]; + if (!obj) continue; + for (var key in obj) { + if (obj.hasOwnProperty(key)) { + if (typeof obj[key] === 'object') + deepExtend(out[key], obj[key]); + else + out[key] = obj[key]; + } + } + } + return out; + }; + + var $ = window.jQuery; + + function Plugin(element, options) { + var canvasSupport = !!document.createElement('canvas').getContext; + var canvas; + var ctx; + var particles = []; + var raf; + var mouseX = 0; + var mouseY = 0; + var winW; + var winH; + var desktop = !navigator.userAgent.match(/(iPhone|iPod|iPad|Android|BlackBerry|BB10|mobi|tablet|opera mini|nexus 7)/i); + var orientationSupport = !!window.DeviceOrientationEvent; + var tiltX = 0; + var pointerX; + var pointerY; + var tiltY = 0; + var paused = false; + + options = extend({}, window[pluginName].defaults, options); + + /** + * Init + */ + function init() { + if (!canvasSupport) { return; } + + //Create canvas + canvas = document.createElement('canvas'); + canvas.className = 'pg-canvas'; + canvas.style.display = 'block'; + element.insertBefore(canvas, element.firstChild); + ctx = canvas.getContext('2d'); + styleCanvas(); + + // Create particles + var numParticles = Math.round((canvas.width * canvas.height) / options.density); + for (var i = 0; i < numParticles; i++) { + var p = new Particle(); + p.setStackPos(i); + particles.push(p); + }; + + window.addEventListener('resize', function() { + resizeHandler(); + }, false); + + document.addEventListener('mousemove', function(e) { + mouseX = e.pageX; + mouseY = e.pageY; + }, false); + + if (orientationSupport && !desktop) { + window.addEventListener('deviceorientation', function () { + // Contrain tilt range to [-30,30] + tiltY = Math.min(Math.max(-event.beta, -30), 30); + tiltX = Math.min(Math.max(-event.gamma, -30), 30); + }, true); + } + + draw(); + hook('onInit'); + } + + /** + * Style the canvas + */ + function styleCanvas() { + canvas.width = element.offsetWidth; + canvas.height = element.offsetHeight; + ctx.fillStyle = options.dotColor; + ctx.strokeStyle = options.lineColor; + ctx.lineWidth = options.lineWidth; + } + + /** + * Draw particles + */ + function draw() { + if (!canvasSupport) { return; } + + winW = window.innerWidth; + winH = window.innerHeight; + + // Wipe canvas + ctx.clearRect(0, 0, canvas.width, canvas.height); + + // Update particle positions + for (var i = 0; i < particles.length; i++) { + particles[i].updatePosition(); + }; + // Draw particles + for (var i = 0; i < particles.length; i++) { + particles[i].draw(); + }; + + // Call this function next time screen is redrawn + if (!paused) { + raf = requestAnimationFrame(draw); + } + } + + /** + * Add/remove particles. + */ + function resizeHandler() { + // Resize the canvas + styleCanvas(); + + var elWidth = element.offsetWidth; + var elHeight = element.offsetHeight; + + // Remove particles that are outside the canvas + for (var i = particles.length - 1; i >= 0; i--) { + if (particles[i].position.x > elWidth || particles[i].position.y > elHeight) { + particles.splice(i, 1); + } + }; + + // Adjust particle density + var numParticles = Math.round((canvas.width * canvas.height) / options.density); + if (numParticles > particles.length) { + while (numParticles > particles.length) { + var p = new Particle(); + particles.push(p); + } + } else if (numParticles < particles.length) { + particles.splice(numParticles); + } + + // Re-index particles + for (i = particles.length - 1; i >= 0; i--) { + particles[i].setStackPos(i); + }; + } + + /** + * Pause particle system + */ + function pause() { + paused = true; + } + + /** + * Start particle system + */ + function start() { + paused = false; + draw(); + } + + /** + * Particle + */ + function Particle() { + this.stackPos; + this.active = true; + this.layer = Math.ceil(Math.random() * 3); + this.parallaxOffsetX = 0; + this.parallaxOffsetY = 0; + // Initial particle position + this.position = { + x: Math.ceil(Math.random() * canvas.width), + y: Math.ceil(Math.random() * canvas.height) + } + // Random particle speed, within min and max values + this.speed = {} + switch (options.directionX) { + case 'left': + this.speed.x = +(-options.maxSpeedX + (Math.random() * options.maxSpeedX) - options.minSpeedX).toFixed(2); + break; + case 'right': + this.speed.x = +((Math.random() * options.maxSpeedX) + options.minSpeedX).toFixed(2); + break; + default: + this.speed.x = +((-options.maxSpeedX / 2) + (Math.random() * options.maxSpeedX)).toFixed(2); + this.speed.x += this.speed.x > 0 ? options.minSpeedX : -options.minSpeedX; + break; + } + switch (options.directionY) { + case 'up': + this.speed.y = +(-options.maxSpeedY + (Math.random() * options.maxSpeedY) - options.minSpeedY).toFixed(2); + break; + case 'down': + this.speed.y = +((Math.random() * options.maxSpeedY) + options.minSpeedY).toFixed(2); + break; + default: + this.speed.y = +((-options.maxSpeedY / 2) + (Math.random() * options.maxSpeedY)).toFixed(2); + this.speed.x += this.speed.y > 0 ? options.minSpeedY : -options.minSpeedY; + break; + } + } + + /** + * Draw particle + */ + Particle.prototype.draw = function() { + // Draw circle + ctx.beginPath(); + ctx.arc(this.position.x + this.parallaxOffsetX, this.position.y + this.parallaxOffsetY, options.particleRadius / 2, 0, Math.PI * 2, true); + ctx.closePath(); + ctx.fill(); + + // Draw lines + ctx.beginPath(); + // Iterate over all particles which are higher in the stack than this one + for (var i = particles.length - 1; i > this.stackPos; i--) { + var p2 = particles[i]; + + // Pythagorus theorum to get distance between two points + var a = this.position.x - p2.position.x + var b = this.position.y - p2.position.y + var dist = Math.sqrt((a * a) + (b * b)).toFixed(2); + + // If the two particles are in proximity, join them + if (dist < options.proximity) { + ctx.moveTo(this.position.x + this.parallaxOffsetX, this.position.y + this.parallaxOffsetY); + if (options.curvedLines) { + ctx.quadraticCurveTo(Math.max(p2.position.x, p2.position.x), Math.min(p2.position.y, p2.position.y), p2.position.x + p2.parallaxOffsetX, p2.position.y + p2.parallaxOffsetY); + } else { + ctx.lineTo(p2.position.x + p2.parallaxOffsetX, p2.position.y + p2.parallaxOffsetY); + } + } + } + ctx.stroke(); + ctx.closePath(); + } + + /** + * update particle position + */ + Particle.prototype.updatePosition = function() { + if (options.parallax) { + if (orientationSupport && !desktop) { + // Map tiltX range [-30,30] to range [0,winW] + var ratioX = (winW - 0) / (30 - -30); + pointerX = (tiltX - -30) * ratioX + 0; + // Map tiltY range [-30,30] to range [0,winH] + var ratioY = (winH - 0) / (30 - -30); + pointerY = (tiltY - -30) * ratioY + 0; + } else { + pointerX = mouseX; + pointerY = mouseY; + } + // Calculate parallax offsets + this.parallaxTargX = (pointerX - (winW / 2)) / (options.parallaxMultiplier * this.layer); + this.parallaxOffsetX += (this.parallaxTargX - this.parallaxOffsetX) / 10; // Easing equation + this.parallaxTargY = (pointerY - (winH / 2)) / (options.parallaxMultiplier * this.layer); + this.parallaxOffsetY += (this.parallaxTargY - this.parallaxOffsetY) / 10; // Easing equation + } + + var elWidth = element.offsetWidth; + var elHeight = element.offsetHeight; + + switch (options.directionX) { + case 'left': + if (this.position.x + this.speed.x + this.parallaxOffsetX < 0) { + this.position.x = elWidth - this.parallaxOffsetX; + } + break; + case 'right': + if (this.position.x + this.speed.x + this.parallaxOffsetX > elWidth) { + this.position.x = 0 - this.parallaxOffsetX; + } + break; + default: + // If particle has reached edge of canvas, reverse its direction + if (this.position.x + this.speed.x + this.parallaxOffsetX > elWidth || this.position.x + this.speed.x + this.parallaxOffsetX < 0) { + this.speed.x = -this.speed.x; + } + break; + } + + switch (options.directionY) { + case 'up': + if (this.position.y + this.speed.y + this.parallaxOffsetY < 0) { + this.position.y = elHeight - this.parallaxOffsetY; + } + break; + case 'down': + if (this.position.y + this.speed.y + this.parallaxOffsetY > elHeight) { + this.position.y = 0 - this.parallaxOffsetY; + } + break; + default: + // If particle has reached edge of canvas, reverse its direction + if (this.position.y + this.speed.y + this.parallaxOffsetY > elHeight || this.position.y + this.speed.y + this.parallaxOffsetY < 0) { + this.speed.y = -this.speed.y; + } + break; + } + + // Move particle + this.position.x += this.speed.x; + this.position.y += this.speed.y; + } + + /** + * Setter: particle stacking position + */ + Particle.prototype.setStackPos = function(i) { + this.stackPos = i; + } + + function option (key, val) { + if (val) { + options[key] = val; + } else { + return options[key]; + } + } + + function destroy() { + console.log('destroy'); + canvas.parentNode.removeChild(canvas); + hook('onDestroy'); + if ($) { + $(element).removeData('plugin_' + pluginName); + } + } + + function hook(hookName) { + if (options[hookName] !== undefined) { + options[hookName].call(element); + } + } + + init(); + + return { + option: option, + destroy: destroy, + start: start, + pause: pause + }; + } + + window[pluginName] = function(elem, options) { + return new Plugin(elem, options); + }; + + window[pluginName].defaults = { + minSpeedX: 0.1, + maxSpeedX: 0.7, + minSpeedY: 0.1, + maxSpeedY: 0.7, + directionX: 'center', // 'center', 'left' or 'right'. 'center' = dots bounce off edges + directionY: 'center', // 'center', 'up' or 'down'. 'center' = dots bounce off edges + density: 10000, // How many particles will be generated: one particle every n pixels + dotColor: '#666666', + lineColor: '#666666', + particleRadius: 7, // Dot size + lineWidth: 1, + curvedLines: false, + proximity: 100, // How close two dots need to be before they join + parallax: true, + parallaxMultiplier: 5, // The lower the number, the more extreme the parallax effect + onInit: function() {}, + onDestroy: function() {} + }; + + // nothing wrong with hooking into jQuery if it's there... + if ($) { + $.fn[pluginName] = function(options) { + if (typeof arguments[0] === 'string') { + var methodName = arguments[0]; + var args = Array.prototype.slice.call(arguments, 1); + var returnVal; + this.each(function() { + if ($.data(this, 'plugin_' + pluginName) && typeof $.data(this, 'plugin_' + pluginName)[methodName] === 'function') { + returnVal = $.data(this, 'plugin_' + pluginName)[methodName].apply(this, args); + } + }); + if (returnVal !== undefined){ + return returnVal; + } else { + return this; + } + } else if (typeof options === "object" || !options) { + return this.each(function() { + if (!$.data(this, 'plugin_' + pluginName)) { + $.data(this, 'plugin_' + pluginName, new Plugin(this, options)); + } + }); + } + }; + } + +})(window, document); + +/** + * requestAnimationFrame polyfill by Erik Möller. fixes from Paul Irish and Tino Zijdel + * @see: http://paulirish.com/2011/requestanimationframe-for-smart-animating/ + * @see: http://my.opera.com/emoller/blog/2011/12/20/requestanimationframe-for-smart-er-animating + * @license: MIT license + */ +(function() { + var lastTime = 0; + var vendors = ['ms', 'moz', 'webkit', 'o']; + for(var x = 0; x < vendors.length && !window.requestAnimationFrame; ++x) { + window.requestAnimationFrame = window[vendors[x]+'RequestAnimationFrame']; + window.cancelAnimationFrame = window[vendors[x]+'CancelAnimationFrame'] + || window[vendors[x]+'CancelRequestAnimationFrame']; + } + + if (!window.requestAnimationFrame) + window.requestAnimationFrame = function(callback, element) { + var currTime = new Date().getTime(); + var timeToCall = Math.max(0, 16 - (currTime - lastTime)); + var id = window.setTimeout(function() { callback(currTime + timeToCall); }, + timeToCall); + lastTime = currTime + timeToCall; + return id; + }; + + if (!window.cancelAnimationFrame) + window.cancelAnimationFrame = function(id) { + clearTimeout(id); + }; +}());