canvas/packages/server/prisma/schema.prisma

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// This is your Prisma schema file,
// learn more about it in the docs: https://pris.ly/d/prisma-schema
generator client {
provider = "prisma-client-js"
}
generator dbml {
provider = "prisma-dbml-generator"
}
datasource db {
provider = "sqlite"
url = env("DATABASE_URL")
}
model User {
sub String @id
lastPixelTime DateTime @default(now())
pixels Pixel[]
FactionMember FactionMember[]
}
model PalleteColor {
id Int @id @default(autoincrement())
name String
hex String @unique
pixels Pixel[]
}
model Pixel {
id Int @id @default(autoincrement())
userId String
x Int
y Int
color String
createdAt DateTime @default(now())
user User @relation(fields: [userId], references: [sub])
pallete PalleteColor @relation(fields: [color], references: [hex])
}
model Faction {
id String @id @default(uuid())
name String
image String?
FactionMember FactionMember[]
FactionRole FactionRole[]
FactionSocial FactionSocial[]
FactionSetting FactionSetting[]
}
// people can be apart of multiple factions at once
model FactionMember {
id Int @id @default(autoincrement())
sub String
factionId String
user User @relation(fields: [sub], references: [sub])
faction Faction @relation(fields: [factionId], references: [id])
}
// future proofing maybe: different roles for the same faction
// factions by default should have LEADER, MODERATOR, MEMBER
model FactionRole {
id String @id @default(uuid())
name String
level Int // permission level (similar to matrix [0 = member, 100 = leader])
factionId String
faction Faction @relation(fields: [factionId], references: [id])
}
model FactionSocial {
id String @id @default(uuid())
factionId String
title String? // display name for the link
url String // [!] rel=nofollow [!]
position Int
faction Faction @relation(fields: [factionId], references: [id])
}
model FactionSetting {
id String @id @default(uuid())
factionId String
key String
value String
definition FactionSettingDefinition @relation(fields: [key], references: [id])
faction Faction @relation(fields: [factionId], references: [id])
}
// global definition for the faction setting
model FactionSettingDefinition {
id String @id
name String
type String // enum of type of setting (eg. text, checkbox)
minimumLevel Int // what level is needed to modify this setting (>=)
FactionSetting FactionSetting[]
}