feat(frontend): better content type detection, add explanation about avatar file types
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c2a3016265
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@ -125,25 +125,11 @@
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const buffer = await list[0].arrayBuffer();
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const base64 = encode(buffer);
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const uri = `data:${dataTypeFromFilename(list[0].name)};base64,${base64}`;
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const uri = `data:${list[0].type};base64,${base64}`;
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return uri;
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};
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const dataTypeFromFilename = (filename: string) => {
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if (filename.endsWith(".webp")) {
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return "image/webp";
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} else if (filename.endsWith(".jpg") || filename.endsWith(".jpeg")) {
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return "image/jpeg";
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} else if (filename.endsWith(".png")) {
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return "image/png";
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} else if (filename.endsWith(".gif")) {
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return "image/gif";
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} else {
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return "application/octet-stream";
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}
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};
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const moveName = (index: number, up: boolean) => {
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if (up && index == 0) return;
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if (!up && index == names.length - 1) return;
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@ -317,15 +303,25 @@
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<div class="col-md">
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<h4>Avatar</h4>
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<div class="row">
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<div class="col-md">
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<div class="col-md text-center">
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{#if avatar}
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<img width={200} src={avatar} alt="New avatar" class="rounded-circle img-fluid" />
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{:else}
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<FallbackImage alt="Current avatar" urls={memberAvatars(data.member)} width={200} />
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{/if}
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</div>
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<div class="col-md">
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<input class="form-control" id="avatar" type="file" bind:files={avatar_files} />
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<div class="col-md mt-2">
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<input
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class="form-control"
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id="avatar"
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type="file"
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bind:files={avatar_files}
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accept="image/png, image/jpeg, image/gif, image/webp"
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/>
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<p class="text-muted mt-3">
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<Icon name="info-circle-fill" /> Only PNG, JPEG, GIF, and WebP can be used as avatars.
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Avatars cannot be larger than 1 MB, and animated avatars will be made static.
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</p>
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</div>
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</div>
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</div>
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@ -128,25 +128,12 @@
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const buffer = await list[0].arrayBuffer();
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const base64 = encode(buffer);
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const uri = `data:${dataTypeFromFilename(list[0].name)};base64,${base64}`;
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const uri = `data:${list[0].type};base64,${base64}`;
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console.log(uri.slice(0, 128));
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return uri;
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};
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const dataTypeFromFilename = (filename: string) => {
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if (filename.endsWith(".webp")) {
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return "image/webp";
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} else if (filename.endsWith(".jpg") || filename.endsWith(".jpeg")) {
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return "image/jpeg";
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} else if (filename.endsWith(".png")) {
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return "image/png";
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} else if (filename.endsWith(".gif")) {
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return "image/gif";
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} else {
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return "application/octet-stream";
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}
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};
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const moveName = (index: number, up: boolean) => {
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if (up && index == 0) return;
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if (!up && index == names.length - 1) return;
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@ -273,15 +260,25 @@
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<div class="col-md">
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<h4>Avatar</h4>
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<div class="row">
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<div class="col-md">
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<div class="col-md text-center">
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{#if avatar}
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<img width={200} src={avatar} alt="New avatar" class="rounded-circle img-fluid" />
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{:else}
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<FallbackImage alt="Current avatar" urls={userAvatars($userStore)} width={200} />
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{/if}
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</div>
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<div class="col-md">
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<input class="form-control" id="avatar" type="file" bind:files={avatar_files} />
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<div class="col-md mt-2">
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<input
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class="form-control"
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id="avatar"
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type="file"
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bind:files={avatar_files}
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accept="image/png, image/jpeg, image/gif, image/webp"
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/>
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<p class="text-muted mt-3">
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<Icon name="info-circle-fill" /> Only PNG, JPEG, GIF, and WebP images can be used as avatars.
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Avatars cannot be larger than 1 MB, and animated avatars will be made static.
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</p>
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</div>
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</div>
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</div>
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