Commit Graph

16 Commits

Author SHA1 Message Date
videogame hacker f42200b0fe Make controls opt-in when joining a running session 2021-12-03 20:20:08 +00:00
maia tillie arson crimew a69f0f7318 disable join button on first click 2021-12-03 20:45:27 +01:00
maia tillie arson crimew 2e64148912 don't send a pause event for the video ending 2021-11-23 02:57:06 +01:00
maia tillie arson crimew 26b3f78920 ignore media button events while controls are hidden
this prevents local pausing (while we already stopped syncing local events to remote with controls hidden in an earlier commit)
2021-11-23 02:57:06 +01:00
maia tillie arson crimew bece6a5d44 Fix chat message overflow wrapping 2021-11-23 02:56:58 +01:00
maia tillie arson crimew 051516fef6 Dont send events if video controls hidden 2021-11-20 02:12:53 +01:00
maia tillie arson crimew 10d821659d Basic creation page 2021-11-11 18:26:30 +01:00
maia tillie arson crimew bd4a333d67 Fix label IDs on join form 2021-11-11 16:47:43 +01:00
videogame hacker be5a05e0fd Big changes: All events are reported to chat, new layout options 2021-11-10 14:29:52 +00:00
videogame hacker 8da286fad9 Refactor frontend to use ES modules 2021-11-09 13:21:14 +00:00
videogame hacker caf96d1d04 Small tweaks 2021-11-05 20:57:10 +00:00
videogame hacker 30d1429e83 Cache-busting and anonymous crossorigin for video 2021-11-05 20:40:42 +00:00
videogame hacker d0be5f66cb Implement frontend for chat 2021-11-05 13:07:21 +00:00
videogame hacker d48771e921 Prepare for adding the chat box 2021-10-25 02:59:52 +01:00
videogame hacker 7796d8e5f0 Use WebSockets to communicate with the server instead of HTTP verbs
This means that we can filter out our own events and have an outgoing
debounce set up when we receive an incoming event. Hopefully this means
that we stop seeing repeat events when there is more latency involved.
2021-10-25 01:51:26 +01:00
videogame hacker 468843c430 Initial commit 2021-10-24 23:48:27 +01:00